--- marp: true paginate: true math: mathjax theme: buutti title: 15. Design Patterns in C# --- # Design Patterns in C# ## Overview * The Singleton Pattern * Dependency Injection ## The Singleton Pattern ### The problem * In most cases, it makes no sense to create an instance of a class every time its members need to be accessed * For example, a shared resource manager that is being called from multiple classes * While a static class could be used for this, there are some problems: * As stated in [lecture 10](10.%20Static%20Members,%20Methods%20and%20Classes.md#StaticClasses), static classes can only have static members * Static classes cannot be instantiated, so a reference to them cannot be passed around as a parameter * Static classes cannot inherit from other classes or implement interfaces * [And many more... ](https://www.c-sharpcorner.com/UploadFile/akkiraju/singleton-vs-static-classes/) ### The solution * The __singleton__ class is a class that benefits from all the perks of a non-static class (non-static members, inheritance, referencing…), but only one (or zero) instances of it ever exists during the lifetime of your application * For example, reading from / writing to a file that should be accessible to multiple clients, should be made into a singleton * Instead of every client directly accessing the same file (and possibly causing massive performance issues), the singleton is instantiated once and a reference to it is provided to clients * The singleton could take care of queueing the read/write requests and be the only entity accessing the actual file --- A singleton implementation could look something like this:
```csharp class Singleton { private static Singleton instance = null; private Singleton() { } public void MySingletonFunction() { Console.WriteLine ("This function is accessible anywhere!"); } public static Singleton Instance { get { if (instance == null) instance = new Singleton(); return instance; } } } ```
```csharp class Program { static void Main(string[] args) { Singleton.Instance.MySingletonFunction(); // Outputs: "This function is accessible // from everywhere!" } } ```
### Implementing a singleton pattern * The exact implementation of the singleton is out of the scope of this course, but it is important to understand that it exists and what its purpose is * Multitude of examples for different use cases are available and can be found by googling ## Dependency Injection ### The problem * Traditionally, when new objects of classes are instantiated, the consuming class handles the creation of the objects * Many classes change their functionality throughout the development of any project * This means that also _every single_ consuming class has to change * This is called *__tight coupling__* ### The solution * What if, instead of directly creating the objects, they were provided by some interface that takes care of the creation? * This way, even if the base class changes, the consuming classes won't care because they only know about the provider * This provider is called *__Container__*, and the functionality being injected is called *__Service__* * In ASP.NET, this container system is built in ### Dependency injection in ASP.NET ```csharp public class HomeController : Controller { private readonly IUserRepository _userRepository; public HomeController(IUserRepository userRepository) { _userRepository = userRepository; } // User repository including all users is now accessible in HomeController } ``` ## Design Patterns * If the concepts of a singleton and dependency injection flew over your head, don't worry about it * The important thing is to know they exist so that when they come up again in ASP.NET, you have already familiarized yourself with the terms * Thus, understanding the logic behind ASP.NET becomes less overwhelming * There are many more design patterns, see the material [here](https://www.c-sharpcorner.com/UploadFile/bd5be5/design-patterns-in-net/) ```csharp public void ConfigureServices(IServiceCollection services) { services.AddSingleton(); services.AddControllersWithViews(); } ```